Belief Horse đŸ´
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Belief Horse is a blog from Noah Norman.

I’m Noah #1. I run a studio called Hard Work Party where I make artworks, installations, and digital objects with complex inner lives.

I’m working on a startup called Third Wave. We’re building immersive, roomscale, multiplayer games with extra magic and no controllers.

I advocate for a spatial internet that reflects our values on Augmented Realist, arguably another blog.

I’m interested in green tech, sustainability, lighting, circadian lighting, art, graphics programming, building science, martial arts, trees, music, and figuring out why I and you do what we do.

I made this for you.

Latest notes

See all notes
  • Cool or Hard
    What's the difference
  • LED Color Science
    A career in color science awaits
  • When You Go to the Place, Get the Thing
    How to order in a restaurant
  • Unrealized Projects
    Personal works I'd like to make real
  • An Observation About Art
    Easy recipe for an installation

Other Writing

  • Augmented Realist
  • Hard Work Party Blog

Highlights:

  • 2023: Generative AI in Production
  • 2023: Mass Interaction Design: One to Many to One
  • 2015: The Map and the Territory: On the Balkanization and Semiotics of Augmented Reality - this was the seed that became Augmented Realist. Arguably predicted NFTs, YMMV, fight me in the comments, etc

Talks, Interviews, and Videos

  • 2025: For Music HackSpace, I gave a talk about using Pydantic for validation in TouchDesigner
  • 2025: For Third Wave, I made a video about how I make apps in TouchDesigner in 2025
  • 2025: At the TouchDesigner Philadelphia meetup, I gave a talk about the hyperparameter search process in the development of new media works: Gradient Descent
  • 2024: I spoke with Derivative, makers of TouchDesigner, about Epoch Optimizer, an installation I built for AWS’s Sustainability Summit
  • 2024: For Third Wave, I made a video exploring TouchDesigner’s suitability for making games
  • 2021: I talked with Interactive Immersive HQ about the use of Python in Elsewhere Sound Space
  • 2021: For Derivative’s InSession series, I talked with the TouchDesigner makers about how I built and ran the live comedy and music extravaganza Elsewhere Sound Space
  • 2020: I talked with Interactive Immersive HQ about UV mapping, unwrapped rendering, LED sculpture, durational, generative design for permanent installation, etc
  • 2018: I talked with psst.one about art stuff
  • 2018: I presented about Navier-Stokes fluid simulation as a ‘hello world’ for GLSL in TouchDesigner at the TouchDesigner Summit Berlin 2018
  • 2018: I led a workshop on Drawing for Plotters with Python at the TouchDesigner Summit Berlin 2018

Previous Work

  • 2024: Co-Founder, CEO: Third Wave
  • 2023: Designer, Developer, Project Lead: Epoch Optimizer, AWS
  • 2022: Johari Window
  • 2022: Designer, Developer: Google Woogle Maker, Google + Deeplocal
  • 2022: Co-Founder, Cheese
  • 2021: Developer, Technical Director: Invisible Frame, Netflix + AV&C
  • 2021: Designer, Developer, Project Lead: Dataviz, NTT Indy 500
  • 2021: Artist, Developer: Entropy
  • 2020: Developer: Lovecraft Country, Sanctum, HBO + The Mill
  • 2020: Designer, Project Lead: Connect4Party Art Ball, The Barnes Foundation
  • 2020: Creator, Creative Director, Developer, Artist, Project Lead: Elsewhere Sound Space
  • 2020-2025: Instructor + Coach, Interactive Immersive HQ
  • 2019: Designer, Developer, Project Lead: Distillation in Waves, Pitchfork
  • 2019: Designer, Developer: Delos Lobby Dataviz, Gensler
  • 2018: Technical Director + Developer: Seeker, AV&C
  • 2017: Designer, Developer, Project Lead: Rosetta Hall, Interior Stellation
  • 2017: Technical Director: Walkbox Shangai, Michael Kors + AV&C
  • 2017: Technical Director: Santtu Mustonen, NYCB Art Series
  • 2017: Technical Director, Timeframe, Giphy
  • 2017: Designer + Developer: Live Room, KEXP
  • 2017: Technical Director, Developer: Nothin’ But Net, Dark Igloo + Giphy
  • 2016: Developer, Tech Director, Project Lead: Adidas Harden Launch, Set Creative
  • 2016: Technical Director: Loop Dreams, Giphy
  • 2016: Technical Director: History of Viacom, Viacom HQ
  • 2016: Technical Director, Developer: Naughty or Nice O’Meter: Macy’s
  • 2015: Designer + Developer: Composition VI, Viacom HQ
  • 2015: Aspects of Spun Polyhedra: Platonics
  • 2014: $10,000: Installation piece for a group show at the Cohen Gallery at the Granoff Center for the Creative Arts at Brown University
  • 2014: Designer, Developer, Project Lead: Cloud, WWD + HHC
  • 2013: Designer, Developer, Project Lead: Tubes, Glasslands Gallery
  • 2013: Technical Director, Red Bull Music Academy NYC
  • 2012: National Technical Director, Largetail
  • 2011: Designer, Developer, Project Lead: Vanity Fair + BMW Spotlight on Innovation
  • 2009-2015: Technical Director, F5 Fest
  • 2008: Technical Director, Pictoplasma
  • 2007-2009: Technical Director, Cut&Paste Tour
  • 2005-2006: Technical Director, M3 Summit
  • 2005: Technical Director, Semi-Permanent NYC
  • 2005: Author + Instructor, Noble Desktop
  • 2004: Intern, Sound Design, Turbine (Asheron’s Call 1&2, Lord of the Rings Online, D&D Online)
  • 2003: Night manager, Geoff’s Superlative Sandwiches, Providence, RI
  • 2002-2004: Audio Programmer, CAVE VR environment, Brown University CS
  • 2000-2002: Intern, Sealworks Interactive Studios

Contact Me

I am tremendously accessible.

  • Hard Work Party /
  • Third Wave Arcade /
  • Bluesky /
  • n@hardwork.party
© 2025 • Noah Norman 🐴
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