Please ask me about these:
Alias Garden Infra- and sub-sonic bass pressure from fan subs. Imperceptible high-frequency (kHz) strobe lighting is the only light source. Sculptures with high-speed periodic motion are driven at and around the strobe frequency in concert with varying the frequency of the soundtrack, appearing to result in impossible frozen, slow, or reverse motions. The effect is profoundly uncanny.
Inside Outside A large mirrored cylinder sits at the center of a table-height horizontal circular screen in a cylindrical room. The table-screen shows a panoramic image stitched from cameras around the perimeter of the room, anamorphically distorted so in the reflection of the cylinder the viewer sees the view of the room from over their shoulder. A ribbon LED screen at the top of the surrounding wall shows the image from the 360 camera mounted in the top of the cylinder.
A Column in a Place A large mirrored cylinder sits at the center of a table-height horizontal circular screen in a cylindrical room. The table-screen shows a view of a 3D scene, distorted so the viewer can look all around the scene by looking âthroughâ the cylinder, walking around it, or by rotating the cylinder itself, which causes the view of the scene to rotate as well. Lifting the cylinder switches the display on the table to a map, or a birdsâ-eye render of the world, and placing the cylinder back on the table in a new places moves the view to that location.
FaceDoxx Part art, part advocacy. A finger exercise to manifest âA Spaceâ, as outlined in Augmented Realist and in my short story âAll the Kinds of Glassâ. A website that allows the user to verify their ownership of their face (as in the FaceID onboarding), and to choose any digital thing to link their face to, including nothing. A kind of a QR code for your face. Any user can provide an image of any face and get back the link of that face ownersâ choice.
Struggle Digitally-mediated performance often lacks stakes. The timeline is pre-determined, the show will go on without the performer present, much less without the performerâs struggle. We are left watching a person attending a machine playing back a scripted narrative, and left to wonder âwhat am I supposed to think they are doing right now?â
Struggle is a solo performance meant to directly and clearly display the performerâs role in the performance, and to materialize their struggle.
They pedal a resistance stationary cycle to power a record player that plays the showâs opening music. They cut their finger and spill their blood onto a prepared sheet of perspex placed on an overhead projector, revealing the showâs title. They perform a generative audio visual piece on a synthesizer that resembles a complex version of the game Simon, requiring a feat of memory, timing, and presence. A spotlight reveals a seeming boulder - a massive object, accompanied by a discordant thrum. They heave the boulder out of the light, and the music becomes concordant. The spotlight catches the boulder. They repeat for a duration. Etc.
Beholder A large (~5m dia) spherical projection screen looms above a room. On it is a realistic image of closed eyelids, subtly moving as though asleep. At an interval, the eye opens, and looks about wildly, then focuses on an attendee. Moving spotlights swing to highlight this person. The eye stares at them, and the spotlights track them, until they leave the space. The spotlights fade, the eye quiets, and falls asleep again.
š Unrealized Projects inspired by the great Joel Gethin Lewis